Magic-User Second Level

Second Level Magic-User Spells

Target: Combatant Types

Duration: 1 round (+ 1 round/level)

Description: Allows the caster to detect evil; specifically, the caster can detect creatures with evil intentions, magic items with evil enchantments and possibly extraplanar creatures of evil nature. Normal characters, even “bad” characters, cannot be detected by this spell, as only overwhelming evil is detectable. The caster sees the “evil” creatures or objects with a definite glow around them, but the glow cannot be seen by anyone else.

Target: Combatant Types

Duration: 1 round (+ 1 round/level)

Description: Allows the caster to detect good; specifically, the caster can detect creatures with good intentions, magic items with good enchantments and possibly extraplanar creatures of goodly nature. Normal characters, even “good” characters, cannot be detected by this spell, as only overwhelming good is detectable. The caster sees the “goodly” creatures or objects with a definite glow around them, but the glow cannot be seen by anyone else.

Target: All Combatants

Duration: 0 round (+ 1 round/level)

Description: Creates a many-layered mass of strong, sticky strands that are larger and tougher than spider webs. Those struck must make a saving throw vs. death ray or be rendered immobile and incapacitated.