Magic-User First Level

First Level Magic-User Spells

Target: Selected Combatant

Duration: 60 rounds (+ 5 rounds/level)

Description: Makes a humanoid creature of 4 hit dice or less regard the caster as its trusted friend and ally. Humans and demi-humans may be affected, regardless of level of ability. A save vs. Spells will negate the effect.

Target: Entire Area

Duration: 60 rounds (+ 10 rounds/level)

Description: Creates an area of darkness that thoroughly permeates the entire encounter area. This darkness blocks out Darkvision and negates mundane light sources.

Target: Entire Area

Duration: 20 rounds

Description: The caster of this spell is able to detect enchanted or enspelled objects or creatures within the given range by sight, seeing them surrounded by a pale glowing light. Only the caster sees the glow. Invisible creatures or objects are not detected by this spell, but the emanations of the invisibility magic will be seen as an amorphous glowing fog, possibly allowing the caster (only) to attack the invisible creature at an attack penalty of only -2.

Target: Selected Ally

Duration: 50 rounds (+ 1 round/level)

Description: Creates an invisible, slightly concave circular plane of force for carrying loads. It is about the size of a shield, being 3 feet in diameter and 1 inch deep at its center. It can hold a maximum of 500 pounds of weight.

Target: Entire Area

Duration: 60 rounds (+ 1 round/level)

Description: Creates a light equal to torchlight which illuminates a 30' radius area (and provides dim light for an additional 20') around the target location or object. The effect is immobile if cast into an area, but it can be cast on a movable object. Light taken into an area of magical darkness does not function.

Target: Selected Combatant

Duration: Permanent

Description: Causes a missile of magical energy to dart forth from the caster's fingertip and strike its target, dealing 1d6+1 points of damage. The missile strikes unerringly. Inanimate objects are not damaged by the spell. For every three caster levels beyond 1st, an additional missile is fired – two at 4th level, three at 7th, four at 10th and the maximum of five missiles at 13th level or higher. Missile(s) strike only one creature.

Target: Selected Ally

Duration: 1 round (+ 10 rounds/level)

Description: Subjects gain a +2 bonus to AC and a +2 bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Target: Selected Ally

Duration: 1 round (+ 10 rounds/level)

Description: Subjects gain a +2 bonus to AC and a +2 bonus on saves. Both these bonuses apply against attacks made or effects created by goodly creatures.

Target: Self

Duration: 5 rounds (+ 1 round/level)

Description: Creates an invisible, shield-like mobile disk of force that hovers in front of the caster. It negates magic missile attacks directed at the caster and improves the caster's Armor Class by +3 vs. melee attacks and +6 vs. missile weapons.

Target: All Combatants

Duration: 5 rounds (+ 1 round/level)

Description: Puts several creatures of 3 or fewer hit dice into a magical slumber (creatures of 4 or more hit dice are not affected). Each creature within the encounter area is allowed a save vs. Spells to resist the effect. Sleep does not affect unconscious creatures, constructs or undead creatures.