Scrolls

Scroll Types

Magical sheets of paper that, when read, confers some sort of effect. Scrolls can only be read by clerics (C) or magic-users (M):


Possession Weight Worth Brief Description
Scroll of Cause Fear 0.25 lbs 250 gp Causes one target creature within 120' to become frightened.
Scroll of Cause Light Wounds 0.25 lbs 100 gp Causes 1d6+1 damage to the targeted creature. A successful attack roll is required. Undead are actually healed by this spell.
Scroll of Charm Person 0.25 lbs 200 gp Makes a humanoid creature of 4 hit dice or less regard the caster as its trusted friend and ally. Humans and demi-humans may be affected, regardless of level of ability. A save vs. Spells will negate the effect.
Scroll of Cure Light Wounds 0.25 lbs 75 gp Heals a damaged hero for 1d6+1 hit points.
Scroll of Darkness (C) 0.25 lbs 250 gp Creates an area of darkness that thoroughly permeates the entire encounter area. Clerics-only version.
Scroll of Darkness (M) 0.25 lbs 250 gp Creates an area of darkness that thoroughly permeates the entire encounter area. Magic-Users-only version.
Scroll of Detect Evil (C) 0.25 lbs 50 gp Allows the caster to detect evil (creatures with evil intentions, magic items with evil enchantments and possibly extraplanar creatures of evil nature). Clerics-only version.
Scroll of Detect Evil (M) 0.25 lbs 50 gp Allows the caster to detect evil (creatures with evil intentions, magic items with evil enchantments and possibly extraplanar creatures of evil nature). Magic-Users-only version.
Scroll of Detect Magic (C) 0.25 lbs 50 gp Detects enchanted or enspelled objects or creatures within the encounter area. Clerics-only version.
Scroll of Detect Magic (M) 0.25 lbs 50 gp Detects enchanted or enspelled objects or creatures within the encounter area. Magic-Users-only version.
Scroll of Floating Disk 0.25 lbs 100 gp Creates an invisible, slightly concave circular plane of force for carrying loads. It is about the size of a shield, being 3 feet in diameter and 1 inch deep at its center.
Scroll of Light (C) 0.25 lbs 25 gp Creates a light equal to torchlight which illuminates the local area fairly well. Cleric-use only.
Scroll of Light (M) 0.25 lbs 25 gp Creates a light equal to torchlight which illuminates the local area fairly well.
Scroll of Magic Missile 0.25 lbs 50 gp This spell causes a missile of magical energy to dart forth from the caster's fingertip and strike its target, dealing 1d6+1 points of damage. The missile strikes unerringly. Inanimate objects are not damaged by the spell.
Scroll of Pro. from Evil (C) 0.25 lbs 50 gp Subjects gain a +2 bonus to AC and a +2 bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Clerics-use only.
Scroll of Pro. from Evil (M) 0.25 lbs 50 gp Subjects gain a +2 bonus to AC and a +2 bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Magic-users-use only.
Scroll of Purify Food and Water 0.25 lbs 25 gp Makes spoiled, rotten, poisonous or otherwise contaminated food and water pure and suitable for eating and drinking.
Scroll of Remove Fear 0.25 lbs 50 gp Calms any target creature currently afflicted with fear.
Scroll of Resist Cold 0.25 lbs 25 gp Grants a creature temporary immunity to cold so that exposure to winter weather in inadequate clothing for example is ignored.
Scroll of Shield 0.25 lbs 250 gp Creates an invisible, shield-like mobile disk of force that hovers in front of the caster.
Scroll of Sleep 0.25 lbs 250 gp Puts several creatures of 3 or fewer hit dice into a magical slumber (creatures of 4 or more hit dice are not affected).