Magical liquids that confer some sort of (typically temporary) effect:
|Potion of Cold Resistance
||Grants a creature temporary immunity to cold. Minor cold (such as exposure to winter weather in inadequate clothing) is ignored by the affected creature.
|Potion of Control Human
||Makes a humanoid creature of 4 hit dice or less regard the caster as its trusted friend and ally.
|Potion of Healing
||Small vial of clear liquid that, when imbibed, returns 1-8 lost hit points of damage.
|Potion of Invulnerability
||Grants a bonus of +2 to Armor Class.