Undead

Monsters: Undead

Dead creatures infused with negative energy that can attack and maim the living, the undead can range from simple (and slightly scary) skeletons to incredibly evil and powerful spectres, vampires and ghosts:

InfiniQuests monster depiction (Bear Skeleton)
  • Armor Class: 13
  • Hit Dice: 3
  • Attacks:
    • Claws (1d4)
    • Claws (1d4)
    • Bite (1d6)
  • Special Defenses:
    • Mindless
    • Half Damage vs. Edged Weapons
    • Resistance to Ammunition
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Sleep
  • Save As: Fighter
  • Experience Points: 145

Description: Skeletons are mindless undead--created by an evil magic-user or cleric--generally to guard a tomb, treasure hoard or even its creator. They take only half damage from edged weapons and only a single point from arrows, bolts or sling stones (plus any magical bonus). As with all undead, they can be turned by a cleric and are immune to sleep, charm or hold magic. Skeletons never fail morale and thus always fight until destroyed.

InfiniQuests monster depiction (Ghoul)
  • Armor Class: 14
  • Hit Dice: 2
  • Attacks:
    • Claws (1d4) + Paralysis (50% chance per hit)
    • Claws (1d4) + Paralysis (50% chance per hit)
    • Bite (1d4) + Paralysis (75% chance per hit)
  • Special Defenses:
    • Immune to Sleep
    • Immune to Charm Person
    • Immune to Hold Person
  • Save As: Fighter
  • Experience Points: 100

Description: Ghouls are undead monsters which eat the flesh of dead humanoids to survive. They are vile, disgusting carrion-eaters but are more than willing to kill for food. Those hit by a ghoul's bite or claw attack must save vs. Paralyzation or be paralyzed for 2d8 turns (though elves are immune to this paralysis). Like all undead, they may be turned by clerics and are immune to sleep, charm and hold magics.

InfiniQuests monster depiction (Skeleton)
  • Armor Class: 13
  • Hit Dice: 1
  • Attacks:
    • Sword (1d6)
  • Special Defenses:
    • Mindless
    • Half Damage vs. Edged Weapons
    • Resistance to Ammunition
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Sleep
  • Save As: Fighter
  • Experience Points: 25

Description: Skeletons are mindless undead--created by an evil magic-user or cleric--generally to guard a tomb, treasure hoard or even its creator. They take only half damage from edged weapons and only a single point from arrows, bolts or sling stones (plus any magical bonus). As with all undead, they can be turned by a cleric and are immune to sleep, charm or hold magic. Skeletons never fail morale and thus always fight until destroyed.

InfiniQuests monster depiction (Skeleton Archer)
  • Armor Class: 13
  • Hit Dice: 1
  • Attacks:
    • Missile Weapon (1d6)
  • Special Defenses:
    • Mindless
    • Half Damage vs. Edged Weapons
    • Resistance to Ammunition
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Sleep
  • Save As: Fighter
  • Experience Points: 25

Description: Skeleton archers are mindless undead--created by an evil magic-user or cleric--generally to guard a tomb, treasure hoard or even its creator. Able to attack from a distance with their bows or crossbows, skeleton archers themselves take only half damage from edged weapons and only a single point from arrows, bolts or sling stones (plus any magical bonus). As with all undead, they can be turned by a cleric and are immune to sleep, charm or hold magic. Skeletons never fail morale and thus always fight until destroyed.

InfiniQuests monster depiction (Skeleton Hero)
  • Armor Class: 15
  • Hit Dice: 3
  • Attacks:
    • Sword (1d6 +1)
  • Special Defenses:
    • Mindless
    • Half Damage vs. Edged Weapons
    • Resistance to Ammunition
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Sleep
  • Save As: Fighter
  • Experience Points: 145

Description: This skeleton seems almost unique, a non-evil entity that was enchanted upon his mortal death to animate upon being disturbed to challenge any who would take his earthly possessions. Wearing well-constructed chain armor and wielding a shortsword, the skeleton was likely an adventuring hero during his lifetime and only wants to experience one more battle.

InfiniQuests monster depiction (Wight)
  • Armor Class: 15
  • Hit Dice: 3
  • Attacks:
    • Touch (no damage) + Level Drain (65% chance per hit)
  • Special Defenses:
    • Immune to Sleep
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Normal Weapons
  • Save As: Fighter
  • Experience Points: 175

Description: A wight’s appearance is a weird and twisted reflection of the form it had in life. A wight is about the height and weight of a human. Wights do not possess any of the abilities they had in life. If a wight touches a living creature, that living creature suffers one level of energy drain. Like all undead, wights may be turned by Clerics and are immune to sleep, charm and hold magics. Wights are harmed only by silver or magical weapons.

InfiniQuests monster depiction (Zombie)
  • Armor Class: 12
  • Hit Dice: 2
  • Attacks:
    • Sword (1d8)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Hold Person
    • Immune to Sleep
    • Resistance to Ammunition
    • Slowness
  • Save As: Fighter
  • Experience Points: 75

Description: Zombies are he undead corpses of humanoid creatures. They are deathly slow but they move silently, are very strong and must be literally hacked to pieces to "kill" them. They take only half damage from blunt weapons and only a single point from arrows, bolts or sling stones (plus any magical bonus). A zombie never has Initiative and always acts last in any given round. Like all undead, they may be Turned by Clerics and are immune to sleep, charm and hold magics. As they are mindless, no form of mind reading is of any use against them. Zombies never fail morale checks and thus always fight until destroyed.