Mercenaries

Monsters: Mercenaries

Mercenaries are typically humanoid classes (such as a human cleric or halfling thief) that are in business for themselves and answer to the highest bidder. Some mercenary professions are honorable (such as a pious scribe) but most mercenaries are selfish and dangerous during encounters:

InfiniQuests monster depiction (Adept Thief)
  • Armor Class: 15
  • Hit Dice: 4
  • Attacks:
    • Sword (1d6 +1) + Weak Poison (0% chance per hit)
  • Special Defenses:
    • None
  • Save As: Thief
  • Experience Points: 80

Description: This fourth-level thief wears leather armor and wields a short sword and short bow.

InfiniQuests monster depiction (Beggar)
  • Armor Class: 10
  • Hit Dice: 1
  • Attacks:
    • Fists (1d2)
  • Special Defenses:
    • None
  • Save As: Thief
  • Experience Points: 5

Description: The typical beggar doesn't care much for his or her personal appearance, dressing from soiled but ordinary clothes down to mere rags. Beggars aren't normally a threat, but they can be persistent and some are actually thieves.

InfiniQuests monster depiction (Bully)
  • Armor Class: 10
  • Hit Dice: 1
  • Attacks:
    • Fists (1d4)
  • Special Defenses:
    • None
  • Save As: Fighter
  • Experience Points: 10

Description: Local thug who likes to antagonize with his fists.

InfiniQuests monster depiction (City Guard)
  • Armor Class: 14
  • Hit Dice: 1 + 2
  • Attacks:
    • Sword (1d8 +1)
  • Special Defenses:
    • None
  • Save As: Fighter
  • Experience Points: 35

Description: First level fighter conscripted to keep the peace. Typically wears leather armor and carries a longsword and shield.

InfiniQuests monster depiction (Mercenary)
  • Armor Class: 16
  • Hit Dice: 4 + 4
  • Attacks:
    • Sword (1d8 +3)
  • Special Defenses:
    • None
  • Save As: Fighter
  • Experience Points: 175

Description: Fourth-level fighter that typically wears chain armor and carries a longsword, shortbow and shield.

InfiniQuests monster depiction (Merchant)
  • Armor Class: 12
  • Hit Dice: 1
  • Attacks:
    • Sword (1d4)
  • Special Defenses:
    • None
  • Save As: Thief
  • Experience Points: 25

Description: A typical merchant of the area.

InfiniQuests monster depiction (Noble)
  • Armor Class: 10
  • Hit Dice: 1
  • Attacks:
    • Sword (1d6)
  • Special Defenses:
    • None
  • Save As: Fighter
  • Experience Points: 25

Description: A prominent person of the local area.

InfiniQuests monster depiction (Rookie Cleric)
  • Armor Class: 14
  • Hit Dice: 1
  • Attacks:
    • Club (1d6)
  • Special Defenses:
    • None
  • Save As: Cleric
  • Experience Points: 25

Description: First level cleric with little more than a club and his faith.

InfiniQuests monster depiction (Rookie Fighter)
  • Armor Class: 14
  • Hit Dice: 1 + 2
  • Attacks:
    • Sword (1d8 +1)
  • Special Defenses:
    • None
  • Save As: Fighter
  • Experience Points: 35

Description: Rookie (first level) fighters typically wear worn leather armor and carry a longsword and shield.

InfiniQuests monster depiction (Rookie Magic-User)
  • Armor Class: 10
  • Hit Dice: 1
  • Attacks:
    • Club (1d6)
  • Special Defenses:
    • None
  • Save As: Magic-User
  • Experience Points: 25

Description: This beginning magic-user carries a simple staff.

InfiniQuests monster depiction (Rookie Thief)
  • Armor Class: 14
  • Hit Dice: 1
  • Attacks:
    • Sword (1d6)
  • Special Defenses:
    • None
  • Save As: Thief
  • Experience Points: 20

Description: This common thief wears leather armor and wields a dagger and short bow.

InfiniQuests monster depiction (Wererat)
  • Armor Class: 13
  • Hit Dice: 3
  • Attacks:
    • Sword (1d6) + Disease (25% chance per hit)
  • Special Defenses:
    • Immune to Normal Weapons
    • Immune to Charm Person
    • Immune to Hold Person
  • Save As: Fighter
  • Experience Points: 175

Description: A wererat in human form tends to be a thin, wiry individual of shorter than average height, with eyes constantly darting around. Wererats are immune to normal weapons and frequently lair in sewers or underground areas.