Magical

Monsters: Magical

Unnatural creatures not of the known world (typically summoned or created through magic:

InfiniQuests monster depiction (Crystal Living Statue)
  • Armor Class: 16
  • Hit Dice: 3
  • Attacks:
    • Fists (1d6)
    • Fists (1d6)
  • Special Defenses:
    • Immune to Charm Person
    • Immune to Fear
    • Immune to Hold Person
    • Immune to Sleep
  • Save As: Fighter
  • Experience Points: 145

Description: Living statues are magically animated. They are true automatons (unlike golems which are animated by elemental spirits). Hence, living statues can only perform simple programmed activities; they can't be commanded in any meaningful fashion but they make very effective guards. Crystal statues have no particular special powers (unlike those made of iron or stone).

InfiniQuests monster depiction (Shadow)
  • Armor Class: 13
  • Hit Dice: 2
  • Attacks:
    • Touch (1d4) + Weakened (100% chance per hit)
  • Special Defenses:
    • Immune to Normal Weapons
    • Immune to Charm Person
    • Immune to Hold Person
  • Save As: Fighter
  • Experience Points: 100

Description: A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places. A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly. Despite their strange nature and appearance, shadows are not undead monsters and thus cannot be Turned by a Cleric. A shadow's attack does 1d4 damage (from cold) and drains 1 point of Strength from the victim. Due to their incorporeal nature, shadows cannot be harmed by non-magical weapons.