Project Introduction

Project InfiniQuests

Project InfiniQuests is an independent effort to develop a browser-based, single-player, persistent world role-playing game (RPG) that will allow authors to enter and build their own quests through a sophisticated storyline engine.

This very ambitious project is an attempt to combine "old school" pencil-and-paper role-playing elements within a modern, sophisticated web browser environment and bring together game players, content authors, website programmers and graphic artists to provide a common platform that delivers a unique online RPG experience. To potentially finance the effort, a small banner mechanism has been added to the RPG and marketers/advertisers will be encouraged to purchase ads aimed at the game players.

Project Background

The InfiniQuests role-playing game (RPG) system is perhaps the culmination of nearly 30 years of general fantasy role-playing design, development and experimentation by Scott M. Huelsman (Waunakee, Wisconsin). First introduced to the paper-and-pencil game “Dungeons and Dragons” back in the early 1980s, Scott went on to develop a multitude of games for the Commodore 64, Windows PC platform and eventually the Internet, producing his own multimedia-enhanced MediaNovel “Convictions” in 1995 (later renamed “Wizard Reborn”), a subsequent “Wizard Reborn” role-playing novel in 2008 and a follow-up role-playing game prototype in 2014 (that IQ is based on). Scott has also produced a plethora of professionally-developed business websites and online applications since 1999, is a .NET programmer and webmaster for a prominent Wisconsin state agency and still continues to run his own web consulting business The Huelsman Way, leasing his own web server and associated resources from Rackspace, a global leader in web server and cloud-based services.

Back in 2014, Scott dusted off a very ambitious RPG system he was developing and has renamed the initiative “InfiniQuests” ("IQ" for short), designed to become a premier browser-based RPG engine for authors as well as gamers. The business model behind IQ is intended to be just as intriguing as the RPG itself, focusing on four separate demographics:

  • Players – Game players who create their own adventuring parties and quest throughout a unique fictional game world
  • Authors – Content editors, graphic artists and musicians who develop game content and help seed the RPG engine
  • Developers – Programmers and site developers who write custom code to drive and propel the RPG system
  • Marketers – Advertisers who purchase small banner ads for player consumption and help financially reward those involved